Inquisitor's Torment 3D

Thursday, November 13, 2008 |


Inquisitor's Torment 3D screenshot on mobile phone
Inquisitor's Torment 3D is a stylish attempt to bring the kind of game that worked so well on Playstations and PCs, the adventure game, to a new audience on mobile phones. The genre is all but dead on modern consoles, but have Boolat succeeded in reinvigorating the adventure game, finding it a brand new home on mobiles? Is there any room for it in a market dominated by quick action and puzzle titles?

In the vein of games like Darkest Fear, Inquisitor's Torment 3D has a definite air of mystery about it. You're thrown straight in, given a gun - not knowing anything; where you are, who you are, what you're supposed to do exactly. But all will be revealed, and the storytelling is definitely a strong point of the game. One thing worth noting though is the rather attractive female character you play as, in 3 full dimensions no less! It's tough classifying a game such as this one. Is it an adventure? Yes, but there's also shooting, some action and puzzling into the mix. It is a slow burner, don't expect to jump into this game for instant entertainment. No, this game will take up your time, but you will get your rewards through solving what to do next and shooting those unrelenting zombies. If you want instant gratification play PacMan, but for a more involved and intriguing experience, Inquisitor's Torment 3D really pleases. The more time you put into it, the more fun it gets, too. Expect lots of puzzle solving, looking for things but also action elements in the form of shooting and defending yourself.

The control system implemented in Inquisitor???????s Torment 3D is a bit tricky at first and takes some getting used to, but works well and is effective after a while of playing. It sounds real simple ????? use 2 to go forward, 4 and 6 to turn and 8 to go back. Oh, and 5 to shoot. But in effect, this is a 3D game and turning around and aiming at your enemy is harder than it seems. The aiming system isn???????t very good either and you have to be pretty close to your victim in order to properly attack it, and it takes round about 10 bullets to kill a zombie, which does seem a tad unnecessary.

Part of the game's appeal is the way that it uses camera angles. Given the 3D nature of the game, often (every few seconds in fact) the camera angles will change giving a new perspective on the action. It can be very effective, looking for an object or an item can be made easier by getting a new look on the area and it also gives the game a cinematic touch - the horror/adventure movie atmospherics are felt all the more by the changing angles, just like in a movie. This can get a bit much though, the angles change so often that they become a distraction and break up the flow of the game. So it???????s a mixed blessing.

But about the graphics - they really are good. And when I say good, I mean damn fine, the type of graphics that would make you walk up to your friends and say 'check this out.' A year or two ago this game wouldn't've been possible, and I suggest buying this game almost just so you can just spend some time exploring it, walking around, seeing how far mobile games have developed. But get past the gorgeous details, and well, you are actually left with a dull game. The environments in particular - the grey castle, the boring looking zombies, the games colours are drab and not really very exciting, especially considering the backgrounds and settings in the game don't really change from level to level. So from a technical standpoint the graphics are outstanding and yet I can't help but notice they're uninspired from a creative perspective and could've been jazzed up.
The sound is excellent and really brings out the mood of the gameplay through the creepy music, although more sound effects could've been used by the developers.

Boolat have done a good job with Inquisitor's Torment 3D. Thumbs up for trying something different, taking the time to make sure the graphics were up to scratch and not just making an easy zombie shoot-em-up, but instead creating an atmospheric medieval adventure. Whether all this works in practice however is a different matter, and although there is plenty to do in Inquisitor's Torment 3D, it does become a tad boring and tiresome walking through the castle always trying to work out what to do next. You don't exactly walk quickly as well, it's slow going and your patience might run out before the game is through. But if the idea and look appeals to you, try it out, you might be surprised! (Or just very scared.....)

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